Laser Squad [Day 47] – Defining the assassins scenario

After I completed the items, tiles and the map, it was time to put also the rest of the data into the first scenario. I had to expand the base scenario model with additional fields like how many levels are available in single player mode, how many credits you get per level / or in two player mode, available units with all their characteristics, which items can be bought and how much they cost, available turns… etc. I’m still thinking about how to define victory conditions for both teams, and event handling during the game.

There is enough data now to start maybe with the player and level selection, armoring and equipping units, and finally initializing the game.

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