Laser Squad [Day 48] – Armor data model

I decided to pack all the armor data in one class. In the original game there are only four types of armor in all scenarios, all with same characteristics (but different prices). Since I’m planning to make the game as more expandable as possible, I’m leaving the possibility that armor types can be defined for each scenario separately. The unit base data model is also expanded with a new armor parameter now.

* * * * *