Laser Squad [Day 46] – Tile protection value

Today I added the protection value parameter to the base tile data model. Some tiles can have a terrain protection value; meaning, when a unit stands on such tile, other units have less chance to hit when shooting on it. So units can “hide” behind bushes, plants or even furniture tiles. In the first scenario the tile that has the most protection value is the “Reed Plant” with a value of 6, following then the “Shower” tile with a protection value of 4. The formulas how those values are affecting the shooting algorithm are, unfortunately, unknown to me, so I must improvise again.

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