Maya Grab [Day 22] – Packing and preparing release

It’s time for a release!

Current version is 0.2, still alpha, but fully playable and hopefully without any bugs. I’ve made also a little info program with credits and some basic instructions how to play the game.

Both german and english versions with all the infos will be stored on a single disk (d64) file. Very good CrossDev utilities that I’ve found for the C64 are DirMaster, for manipulating files and organizing disks, and Exomizer, for crunching (packing) programs. I’ve used DirMaster to extract prg files from my current dev disks for crunching and then putting them back (crunched) on a new disk. Exomizer shrinked the program from 36830 bytes (145 blocks) to 15240 (60 blocks), which is amazing and probably due all the nicely crunchable room graphics in the game. It’s also adding a so called “trampoline”; meaning, after loading, the program is not listable (it contains only one SYS command). With DirMaster I’ve included a couple of DEL files to show additional release information when the disk directory is listed – I’ve always wanted to do that!

Enjoy the game!

Maya Grab v0.2.0 (alpha):

Download Link

Source code BASIC
Source code BASIC (EN)
Source code ASM

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