Laser Squad [Day 57] – Playing animations

For the next part, which is the game setup screen, I want to add some animated ASCII images – something like GIF images converted to ASCII. I was already surprised with poor performance on 4.x devices, when it comes to frequently refreshing text views, so I wanted to test the performance again (this time with smaller amount of characters).

I converted the unit graphics from the Assassins scenario from the Commodore 64 version of the game; somehow that in game graphics looked always better and clearer to me as in the Amiga version. The units turned up great and soon I got the unit spinning and dancing on the screen. I’ll show it when the player needs to equip his units.

 

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