Laser Squad [Day 43] – Defining base weapon items

Last couple of days I was busy defining the original Laser Squad weapons set. Very time consuming because the original game has 32 different weapons, each with different characteristics. A detailed table is provided in the game manual and the only thing what’s missing are the weapon prices. To get the prices I had to play the game and all scenarios (different scenarios have also different prices for same items).

Some of the weapon parameters I forgot to implement in the first place like “ap costs in map” (additionally AP’s removed when a unit steps on a item), “skill factor” (how much of a unit’s weapon skill is added to accuracy in ranged combat) and several other parameters regarding the “close combat” mode.

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