Laser Squad [Day 38] – Select target before firing

Today I implemented the target selection before choosing the appropriate firing mode. The cursor is represented with a red dot, and when the player finally chooses his target, the already existing LOS algorithm is used to test if the target tile is in units line of sight. Again, the original game is using a 90 degrees FOV/LOS (my impression when I play the game), although the user manual says 45 degrees is used.

 

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