With the new game instance class, which controls the whole game mechanic, it’s easy to implement now new game features.
Since I made a mock scenario which uses our previously created mock map, I also added two teams and all units from the first scenario of the original Laser Squad game. Then I implemented methods to move to the next unit, that means all units in one team can be moved now; and also methods to end the turn so that next team has the opportunity to move their units. Of course now all units from one team are shown on the map in red color, and the currently selected unit remains white.
Slowly the gameplay is taking it’s shape.
I also included a screenshot of the current options menu. Most of the options are there only for testing and debugging.
