Units can also now load weapons; of course for that action, units must also have an equipped weapon in their inventory. For that specific weapon, the inventory checks if there are compatible ammo clips which are defined in the equipped weapon data model. I’ve left the possibility that one weapon can use different ammo clips (more rounds in clip or different firepower). If multiple ammo clips are found in inventory, the player can choose which one he wants to use. After that the ammunition of the equipped weapon is reseted and the firepower parameter is updated.
